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To sign our waiver, Please click on the link that is pinned at the top of every page.

OHIO VALLEY AIRSOFT RULES
 (1)  

 Always wear eye protection in the form of goggles and masks. Never remove your eye protection while on the field. Regular prescription glasses are NOT acceptable as safety eyewear. Must meet ANSI Z87.1 standards and wrap around the face. This eye protection will be worn at all times for both players and visitors that step onto the field.  Full face protection in the way of goggles and lower face coverage with mesh mask  is required.  Full face and ears must be covered for juvenile participants requiring an adults signature to play.

(2) 

 The “Game Moderator/Referee” makes the  final approval for all field decisions, the calling of games, resolutions on all conflicts and issues, and responsible for all safety related items and events that occur on the field and in the staging area. If a conflict or discrepancy arises that can't be resolved between groups, the game is stopped and the game moderator makes the final decision regarding the conflict or discrepancy. Arguing with the game moderator/referee will result in an immediate ejection from that day’s game event.  OVA uses a player action based write-up system for all infractions.

(3) 

 The “Spawn Zone” is the area on the playing field where no weapons will be fired at any time. Failure or non compliance of this will result in an immediate ejection from that day’s game event.  If you need to test fire a weapon, find a safe place outside the spawn zone to do so.  This also includes clearing your weapon at the end of a game.

(4)

ABSOLUTLEY NO REAL GUNS, KNIFES, OR OTHER WEAPONS WILL BE PERMITTED ON THE PROPERTY.

(5)

Bang Bang Rule (Pro-Night excluded)
Within 7 feet of an opposing player (body to body )you are not allowed to fire. Simply yell “bang bang”.  If you and the opposing player are facing each other and both have operational guns pointing at each other ready to fire, it is a parley, and you both must respawn.
   If you violate this rule the first thing to do is apologize. If deemed on purpose, a player will be issued a write-up according to OVA policy and/or asked to leave the facility for abuse of this rule .

(6) 

 The definition of being “Hit” is when the airsoft BB Hits any part of the players clothing, body, or weapon. Once a player is “Hit”, He or she will raise their weapon over their head and shout hit.  After the fact is established, and the opposing player knows the situation the player will walk out of the battle area and return to the spawn zone with their weapon over their head. All eliminated players will keep their eye and face protection on at all times on the field.  "Overshooting" is not tolerated, OVA will use progressive player discipline to enforce this rule.  Overshooting occurs when a player is shooting another and knows that they have hit the opposing player, but continues to shoot at them.

(7) 

 All integrity violations and non calling of “hits” will be dealt with swiftly and severely.  Failure to or non compliance with calling hits will result in an immediate ejection from that day’s game event.

(8)   

The term “Blind man” will be used for any real world injury. Once “Blind man” is heard all players will holster all weapons, put them on safe and remain in place unless directed by the game moderator/referee.

(9)   

When using the “Medic” Rule a player that sustains a hit will fall or sit in place and yell “hit”. Then the player will put a red rag on his head. In order for the player to be given first aid and resume fighting, another player must go to the person wounded, take the red rag off his head and tie one square knot onto the rag. Other wounded players can NOT medic other wounded players. Also players can only be given first aid one time. After that the player is considered KIA and will return back to the spawn zone.

(10)

No magazines in guns prior to entering the field. This includes staging, rental area, and briefing. No mags until you enter the arena. On the field, there is NO firing of replica until the door to the field is closed.  

(11)   

All airsoft weapons will be checked/chronoed by “game moderators/referees”

(12) 

 When transporting airsoft weapons to and from the playing field, all weapons will be cased in either a gun case, or the original factory box.

(13)   

CQB/INDOOR PLAY
   All players who participate in CQB should understand that they will be engaging targets anywhere from 100 feet to even 7 feet away and because of that they may take painful hits. We recommend full masks, long sleeves, long pants, gloves, and hats/helmets be worn for CQB to avoid welts or breaking the skin. "bang bang" rules are used for CQB, however players may surrender if they wish at any time to the opposing force to leave gameplay without any harm.

(14)   

BLIND FIRING
   Is not permitted.   You must be able to see down your sights and have part of your body exposed to do so.

(15)

All weapons will go off of set guidelines for bb weight and feet per second. The rules for this are the following and are posted at the chrono area.
INDOOR LIMITS:

AEG GUNS  
    .20g bb / 350 FPS                        

HPA GUNS
   .25g bb / 1.0 Joule MAX

(16)   

Foul language will not be tolerated, we are a family friendly facility


(17) 

ABSOLUTELY NO SALE/TRADE OF AIRSOFT EQUIPMENT/REPLICAS on Ohio Valley Airsoft property between players.

(18) 

Dummy grenades are not permitted.  Grenades must be functional in order to be used on the field.  Tornados, cyclones and 203 launchers are allowed.
For 203 grenades you are not allowed to bank them off the windows into a room.
Ricochets do count on tornados and 203 grenade rounds.


(19)   

No drugs or alcohol are permitted on our premise, if you are inebriated upon arrival or under the influence of a controlled substance you will be asked to leave and refunds will not be given.


 (20)   

We have a zero tolerance policy on bullying/fighting within our facility and all situations will be handled using our Progressive Player Discipline Scale.


(21)   

No climbing or jumping  or moving obstacles or props in the field area.


(22)   

Barrel Covers are an absolute must for any and all guns in the facility. Once it leaves your bag or is in the building if not covered it must have a barrel cover on.  Socks, gloves, and other creative ideas will not be accepted. This is both an insurance requirement and simple safety that must be adhered to. We have barrel covers for sale or rent here at the facility.  Pistols must be holstered with the magazine out.

(23)   

Player Progressive Discipline Scale

         1st Infraction - Verbal/Written Write-up

         2nd Infraction - Written Write-up, 1 game suspension

         3rd Infracton - Written Write-up, 3 game suspension

         4th Infraction - Written Write-up, 30 DAY Suspension (Fighting is immediate 4th)

         5th Infraction - Written Write-up, 1 YEAR Suspension/Possibly Indefinate Suspension  

ALL INFRACTIONS WILL BE ON THE SAME SCALE.  All write-ups include all written rules as well as any rules instituted during play.  Airsoft is a fun and honest sport that requires integrity, modesty, as well as a little humility.  We are after all, a bunch of humans pretending to play war with toy guns.....